Curriculum & program

We don’t visit once. We run a program.

Partner with us and your class gets a build-first STEM curriculum taught live — a session every week or two — plus a learning platform between classes and real support for the students who take off. Tuition is $0, always.

How it works

What partnering with us actually looks like.

It’s not a one-off assembly. It’s an ongoing program your students build through, term after term — three parts working together.

01

The rhythm

Live sessions, every week or two

A trained duo of teen teachers joins your class over video on a regular cadence — weekly, or every other week, whatever fits your term. Each session opens with a working demo, then the whole room builds its own version, line by line, in about one class period. No teacher needs to be a coder: we run the session live, you bring the room and an hour. Every student leaves with something that actually runs.

02

Between sessions

A learning platform that keeps the build going

The work doesn't stop when the call ends. Every student gets access to our learning platform — the lessons they've finished, the next ones queued up, their own projects saved in one place, and somewhere to ask for help when they're stuck at 9pm. It also shows us who's racing ahead and who needs a hand, so the next session meets the class exactly where it is.

03

Support

We back the students, not just the syllabus

The teaching duo flags the students who keep showing up and keep building, and we pair each one with a mentor — one on one, on whatever they're actually making, in threads our safeguarding team can see. The strongest builds go on to compete for pitch-competition grants up to $1,500. A student who catches fire never hits a wall because the program ended.

The curriculum

First you make the LED blink. Then we tell you what a loop is.

Most STEM classes front-load a month of theory and lose the room before anyone builds anything. We flip it — a concept gets named after the student has already used it. Every session ships something that works, and the boards get more capable as the builds do.

  1. 1.micro:bit

    The first code-to-thing loop, in one sitting. Runs in the browser, so nobody loses a class period to installing a toolchain.

  2. 2.Arduino

    Breadboards, motors, real sensors. The bugs turn physical — a loose jumper, a flipped polarity — and debugging stops being abstract.

  3. 3.Raspberry Pi

    A whole Linux computer the size of a card. Camera, network, libraries. The builds get ambitious because the hardware finally can.

  4. 4.A project they pick

    A water-level alert, a trash sorter, a tool for their own school. No fixed final — standouts get a mentor and up to $1,500 to take it past the prototype.

The materials

Real parts, in every student’s hands.

The boards aren’t a metaphor — students get the real hardware. A $40 kit covers the parts for one young builder: a microcontroller, an air-quality sensor, a breadboard, a readout, and a battery. Funded by our backers and shipped to the school, so a kit is never the thing between a student and their first build.

The exploded view of the $40 air-quality monitor kit — enclosure, sensor, microcontroller and readout